While many do say that the game and story in Umineko are inseparable… Isn’t it the point of any decent story to challenge the reader? Challenge them to try and understand the characters through the story layed out to the reader. So I don’t quite get the concept of how Umineko is any different from other stories in that regard. In fact, I don’t quite get which part of Umineko is a “game”.
Arguably, the fact that it has rules (the red text is true) and a goal (figure out the mystery) is what makes it a “game” but don’t all stories have such components? The narrative and setting of a story can be seen as the rules, and the goal of understanding the story can be seen as, well, the goal. Sure, maybe umineko’s rules are a bit more concrete whereas things like narrative can be more open to interpretation, but when it all boils down to it, it seems essentially the same to me. I personally don’t even consider the rules of Umineko all that concrete either, as I don’t subscribe to the mindset of the red being absolute truth
So that being said, I appreciate the story aspect of all series, much in the way I would appreciate a game: as an interaction between the story and the reader.