This topic will have spoilers for all of Umineko: Episodes One through Eight.
I’m a big fan of mysteries and visual novels, and Umineko has become one of my absolute favorites in both, primarily due to three things:
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Characters. Beatrice is absolutely fantastic; her malicious cackle, her theme songs, her deviousness, her magic, her locked rooms, her mocking of poor, useless Battler, her logic games, her Red Truth, her crazy smiles, her goals - all of it lends to a simply awesome character. Awesome, I suppose, in her wickedness and insanity. (There’s much more, of course, in Chiru; but I’m mainly referencing her presentation in Episodes One and Two.) Along with her is Battler, providing an excellent foil; then follows the whole cast, who support these two very well.
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Red Truth and Logic Games! My goodness, I love it. I love logic to death, and my absolute favorite segments were always the battles like in Episode Two: there’s a locked room; Battler makes a claim; Beatrice responds with Red Truth; he gives a rebuttal; she mocks him and smacks him down with more Red; “It’s useless. …It’s all useless!”; and so on.
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Setting. I love rain. Rainy nights are even better. Rainy nights with Red Truth and Logic Games are even better! And, of course, the music. The BGM is absolutely incredible. It supports the text a great deal, even to the point where I would only consider it good without it; the music can guide our emotional response to heighten a good reaction to a great one. It can also avoid the problems of disconnecting with the mood, which can happen with books a great deal.
These three things all combined to produce a masterpiece, in my opinion.
However, especially as I consider my own talents and what I want to produce, I’ve been thinking about what in Umineko can really be called unique and what is merely a good use of a genre element.
For example: locked room murders aren’t exactly unique, nor is being trapped on an island. And Then There Were None included the latter, while The Innocence of Father Brown included the former, back in the early 1900’s. They’re staples of the mystery genre.
Music supplementing the story isn’t unique, either; not even the kind of music (though the tracks in particular are fantastic and top of the line).
But what about Red Truth? There have been numerous other stories with Truth Languages (like The Inheritance Cycle, Earthsea series, Wittgenstein to a degree, truth serum, and so on), and Red Truth is just a more direct and logical use of the concept of “evidence” (a cigarette definitely existed at the scene of the crime!), but I can’t think of other mysteries that combine the two.
What about the meta element itself? Meta itself isn’t new, but applied to mystery certainly brought out a whole new kind of flavor to the work.
What about a witch? Plenty of those, but not many logic battles “disproving the existence of a witch.” That’s a very theme-heavy element, so I really wonder whether that’s something you can’t consider unique.
You’re likely thinking something along the lines of, “It’s all good uses of genre and medium elements! It’s the story and characters themselves that are unique!”
But the reason I wanted to bring this up is that another visual novel won’t be able to have “Red Truth” with witches and locked rooms without seeming like an obvious Umineko rip-off. Rip-offs in general infuriate some chaps because they’re giving an inferior, different version of something they’ve come to love. It’s not exactly copyright, since you can’t copyright a kind of story, but it does give a bad impression - like they’re writing fan fiction and trying to sell it.
Yet, if you look at the detective fiction genre, it’s not just OK to have the same kind of mystery set-up as other authors: it’s actually considered a good thing! Having the POV be a detective’s helper, for example, became heavily used.
The reason for that was: people loved it! They loved the “game of mystery” that the folks in the Detection Club wrote, and they wanted more. So out came Knox’s Decalogue, and soon enough tons of stories were being written and sold, precisely because of the similarity.
Umineko, however, is different in that regard. It’s a story not about the locked rooms and mystery alone, but more deeply about the characters. Most of Episode 4 onwards makes that very clear.
So, here are my parting questions for you all:
What parts of Umineko would you consider more unique to the point where you wouldn’t want to read any other novel that had those kinds of elements (unless it’s a super big twist or something)?
What parts of Umineko are more “good uses of genre and medium” that you do want to see more of?
Disclaimer: I’m not asking because I’m planning to write such a thing (though I’d have no aversion to doing so!), but because the thought came up while re-reading a few segments of Episode Two’s Red Truth battles and remembering how awesome that experience was.
I personally am not sure. I feel they can probably use almost all the same elements, but they very nature of the work has to be different; if it’s about “can you disprove my existence” battles again, I’d feel uncomfortable, like it was a fan fiction. But if they took it a wholly different route (maybe “can you clear your name” or something, with some other deep element), then I’d probably enjoy it. Also would need different characters, images, music, etc. You get the idea.