I agree that the idea is intriguing, but I think that the Senses system way too broad/vague as it is to stand up to expectations.
Raising the meter (for person X, say) feels like it could mean any of the following:
-Focus your attention on X
-Develop personal/romantic interest for X
-Prioritize X over others
And in Root Double, that interpretation is left up to the reader but the results don’t always reflect that. So we all consult walkthroughs.
…I feel it’s slightly overrated, myself. Probably due to the soundtrack and the art style (both of which I found generic, to be honest), I didn’t really feel invested in the story. Endgame spoilers for Root Double: I especially didn’t like how the game treated the fine line between activism/vigilantism and terrorism, especially- it tried to establish a moral and ethical dilemma surrounding Watase’s past, but drew back its punch at the end by Watase going “oh right it was actually the terrorists who killed my sister anyway and terrorism is bad so I was wrong and therefore I have no conflicts about it”- I think a better message to carry across would’ve been that even though it would be understandable for him to do so, Watase was wrong to join a terrorist organization to strike back against the government and BC users, because terrorism hurts innocent people. Instead, just about everything that goes wrong in Watase’s past is laid on the terrorist organization, which really kills the moral ambiguity of his character.
…Anyway, trying to get into Sekien no Inganock. The art and music should’ve drawn me right in, but I’m just not feeling it. I got addicted to Dark Souls 2, I guess…