While my contribution isn’t exactly groundbreaking or philosophical, I still find it amusing so I figure I might share.
I played Umineko fairly young. And even then, I didn’t “play” the Question arcs - what I’d done was watch the anime and then hop on to Chiru (mistake 1). I was one of those people that scoffed at the ending and EP8 in general and thought it was just a waste of time. (I never got to the point of attempting to Rosatrice the solution, thankfully.)
Unfortunately, rejecting EP8 ended up forcing me to reject the core principles of the story itself. A lot of the seeds of the Question arcs hadn’t been planted in me, either, so I ended up walking out of the entire thing going:
“Whoa… Those were some cool mysteries! Especially the WorDplaYs jUsT thInk of ALl the FuN thIngs yOu couLd do WitH thEM”.
So yes, in a story set around the heart, I walked out of it wanting to create a bunch of extremely contrived logic puzzles presented as mysteries.
The damage ended up being undone. Eventually. I hope. (At the very least, I’m nowhere as bad as I once was.) A lot of that undoing had to do with me creating a gameboard years later, actually, in which I presented the story from the point of view of the culprit and had to think about and consider a lot of the details that I wouldn’t have, under normal circumstances.
And in spite of that falling out with EP8 and completely missing the key themes of the story, I still appreciated the series, and I still ultimately walked out of it with a clearer of understanding of dialogue writing and story structure, which ultimately helped me with the parts outside of mystery (the ones that had the potential to be any good at the time).