Kakera Theory [Higurashi and Umineko Spoilers]

This is another example that highlights my thought that the real driving force behind kakera in general is ‘people’. These rules aren’t some outside law placed upon the people of these worlds. Rather, they are aspects of these people’s will and situation made manifest, seen as a pattern to follow from a meta-world perspective. Again, this is likened to trying to understand the rules of chess just by observing. The thing is, these rules aren’t a construct, the ‘rules’ here are based on understanding people and how or why they act. What situations or factors constrain them.

I think we’re well on our way towards building a solid theory for how the metaverse functions. Though I do think to have a full understanding we need to look at the entire WTC theory. That’s not to say you can’t understand Higurashi on it’s own, you’re just severely limiting what information you can draw upon, so you’re only going to have a limited view of how things work (similar to Frederica). Don’t forget that Bernkastel herself had trouble making sense of Beatrice’s gameboard because she was too fixed on trying to find the ‘rules’ for it, which was a fundamentally different approach then how Beatrice works. This is why Bern and Beatrice have ‘bad compatibility’.

This is why I think kakera are [possibility made actualized]. If there is no person to follow through with the possibility, then there is no world to be created. This explanation is drawing parallels in my mind to how fantasy works, and could actually explain why ‘fantasy’ kakera may be possible, based on how Umineko explains fantasy. You must be able to actualize the results yourself, and if you can, then infinite possibilities can be created. The only constraint are the people involved and what they believe.

This is something that I’d probably regard as ‘extraordinary’ in terms of how kakera work. I take this as a ‘miracle’ that Berknastel is able to obtain, which places is as a sort of anomaly in terms of ‘how kakera work’. I’d say this is mostly used as a plot device to highlight the power of friendships and bonds humans share, which places it’s significance at the level of subtext for Higurashi as a story.

Though if we really want to understand the complete picture of how kakera are connected, we probably want to look at Shannon and Kanon from Umineko as well. This because they are the only ‘humans’ who recognize previous worlds in Umineko, which certainly must have been something Ryuukishi as an author knew people would take note of when he wrote it in during EP4. This makes the information to sift through for an answer much more complex, since now we’d need to also ask questions of fantasy layers, authorship/game-mastering and piece-to-meta connections. I’ll leave that discussion for another time aha

I like this, it fits well with my idea that kakera are a ‘record of a perspective’. Drawing from this idea, I don’t think an observer needs a direct piece to observe, but there does have to be an ‘observer’ piece. In Higurashi’s case, this is Rika. In Umineko’s case I’d say this is either Battler (as representative of the human side, and would be what Battler/Bernakstel sees) or Beatrice (as representative of what the fantasy side presents.

I wonder if this means that kakera in Umineko are not as simple as in Higurashi. In Higurashi, we see simple individualized kakera, as experienced by Rika. In Umineko, this dynamic seems more complex. Here we are at the level of gameboard, which is what generates kakera. I wonder if the incongruence between Higurashi and Umineko can be explained like this. In Umineko we’re not seeing individual kakera, but rather something more akin to crystal clusters. This is why we observe multiple perspectives strewn together, which include both mystery and fantasy layers. There are Battler’s personal experiences (akin the the individual kakera of Higurashi) but there’s also various other kakera conjoined with this, such Beatrice’s ‘fantasy narrative’ or the fantastical interpretations of people like Eva, Maria or Natsuhi. We as observers are sifting through this complex mass of information. This would also explain the lines across various TIPS where Bern/Lambda talk about Beatrice’s ‘grimoire’ being even more advanced then what they had seen before. Perhaps Beatrice, in her understanding of fantasy, was able to create even more complex kakera than existed before her inception.

I feel like I’m getting closer a complete understanding of how the metaverse as a whole works. Any thoughts?

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Does that mean when a witch looks at a kakera, they can look infinitely far into the past or future of the kakera?

I actually do the same thing.

Well, Frederica doesn’t strike me as particularly cruel in Higurashi…in fact, I thought Rika in Kamikanshi-hen acted more like Bernkastel than Frederica ever did in Higurashi. But I get the point you’re trying to make.

That seems to make sense.

Very well put.

So you’re saying we should gloss over this part because it’s probably just there to highlight the power of friendships, but it’s inappropriate for me to say we should gloss over the references to the Higurashi gameboard in Umineko because Ryukishi probably just threw them in there for fun? :stuck_out_tongue:

In Shannon and Kanon’s case, I thought it was just because Beatrice wrote the fantasy part of the game that way. But in Higurashi, there apparently is no author…

Well…How does the observer pick out an ‘observer’ piece in the first place if they can’t observe anything without that piece?

Well, a lot of those TIPS do seem to be dedicated to saying how special and unique Beatrice is, and how she could trounce Bern and Lambda if she were more self-aware, so I wouldn’t be surprised. :smirk:

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In Horarubi it’s been shown that Lambda took a sort of “sneak peak”. Probably one can get a short preview of setting and cast before sending a piece in. This would make all kakeras more like an actual gameboards (you know the “genre” and character roaster). Or maybe one can simply bruteforce-insert a piece, alternating or creating a new kakera based on the given one.

By “final truth” I meant that witches can’t alternate the outcome of the Rokkenjima’s event, because it’s been established in the future in Umineko (I know how it sounds, but this is what we’ve been shown). Witches are free to do anything they like in those kakeras, for example, just kill Eva (as shown in 1st and 2nd game), but those witches’ kakeras present only probabilities and can’t interfere with the human reality of some global world/kakera (or even the whole meta plane). Even if at Hachijo’s conference everybody for some reason accepted some game where Eva dies as ‘accepted truth’, it wouldn’t erase the ultimate truth that Eva made it out alive.
So my point is there is one real world, either on the meta plane or in some sort of pocket universe, where only one world/kakera is chosen to be seen in the global world as the truth.
However, in Higurashi we don’t know for sure whether it was destinied for Rika to overcome June of Showa 58 or is it just a side effect of resolving some paradox.
Another clue leading to this “one true world” theory is that Lambda and Bernkastel state in red something like “Battler can never make it out alive”.
Sorry for messy explanation, I don’t feel so well right now :sweat_smile:

In my opinion witches’ game can only occur between two established facts, therefore allowing for both inifinite possibilities and “fate” (i.e. known outcome).

Well, I think you’re confusing cause and effect. Beatrice was born exactly because neither part of Yasu was bound to be happy. So it was her fate to escape harsh reality by becoming a witch (except in case of Lion).

Why? In the “real world” it surely must have some unknown author, and in “fantasy world” there is/was the GM.

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I think by Beatrice he means Yasu. After all, in the manga it’s shown that Meta Beatrice is the soul of Yasu.

So are you implying that even in the Higurashi universe, the characters only remember other worlds because someone wrote it that way? Personally, I don’t find that an appealing explanation at all.

Actually there’s kind of an explanation for this in Himatsubushi-hen’s manga



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Well, I don’t really think the ‘Higurashi no Naku Koro ni’ they wrote is the same as the one we’re reading. It looks like it just talks about the Series of Mysterious Deaths and the Great Hinamizawa Disaster, so it wouldn’t contain stories from other worlds like the events of Onikakushi, Watanagashi, or Tatarigoroshi.

By the way, can anyone make heads or tails of this part of the Umineko manga? (EP6)

I mean, Featherine says the same thing in the VN, but in the manga it specifically shows Rika, so… But in Rika’s case, wasn’t it a literal hundred years?

Maybe it’s like in Umineko (Spoilers)and everybody writes what they think actually happened in the village.
Or maybe it’s just like you said!

Well, in Umineko’s case, all evidence was destroyed, so it was a true catbox. In Higurashi, everyone in the village did die, but there would still be a police record of anything major that happened in the days before the disaster, such as Keiichi’s murders and suicide in Onikakushi. And in the world of Watanagashi, the disaster never even happened…

Edit:

I was just thinking that in a way, Keiichi can be said to be Rika’s piece. No, she doesn’t control him, but she does effectively “place him on the game board” every game by making it so that he moves to Hinamizawa.

This is also interesting because, as I said in the Bernkastel character thread, Rika is pretty much doing the same thing to Keiichi that Hanyuu is doing to her: putting him in a dead end situation where the only way he can escape is to find some way to solve Rika’s problem for her. (Although Rika seems to be doing this unintentionally.)

Anyway, my point is, is it possible that this has something to do with Keiichi remembering other worlds? Like, it created some kind of “meta link” between Rika and Keiichi? Don’t get me wrong, him remembering is still a “miracle” (as it should be) because it seems like normally only witches can “bestow” meta-awareness on pieces, but I think it makes more sense than him remembering completely out of nowhere.

Thoughts?

Edit 2:

Do you mean that kakera can’t be generated without a gameboard?

Perhaps it is allowing for the existence of a non-fantasy interpretation. Rather than the literal repeating of those two weeks and her existing for 100s of years, instead those 2 weeks were worth 100s of years emotionally. This fits with (Major Umineko Spoilers) Yasu’s 6 years of suffering making her a 1000 year old witch.

I considered that, but I couldn’t quite figure out how that would work. For example, could you give a rough outline of what might have actually happened those two weeks?

I’m looking at all the evidence, and it seems more like Ryukishi himself doesn’t know what to do with the Meta Space and Kakera, so there’s a lot of conflicting evidence. Especially with Higurashi allowing for magic (time manipulation in the last two arcs) and magic in Umineko being seen as covering up a truth, whether it be good or bad, so that generally leads to some confusion over Kakera. Maybe we need to develop different things for each story in the WTC verse based on how they handle it, and from there, see if there is any overlap? Like, for example, at the end where the Club is dead and they head to the next Kakera, they’re able to find it, but in EP5, even though Battler is aware of other games, he has to be invited by the Voyagers into the Kakera Sea (and I believe that it’s the same when he and Ange need to go to the Great Library, where they need Lambda to get them there over the Kakera Sea).

Well, EP8 is already a game out of time, so that may only add further confusion.

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@Infinite_Finite Did you ever finish drawing up your theory?

Kakera! Shards! Fragments! What are they?

I view them as modular and fractal. Possibilities that expand out and overlap, some that terminate and will never touch other plot/character devices.

There are scenes where Fragments are used to represent a possibility, others where they represent places, others where they represent entire game boards or just single games.

The ‘level’ of a character might be determined through a certain lens by seeing how large a kakera/how many kakera they can wield separately. For example, on a single game board level, Bernkastel and Beatrice are an even match (as the both control a vast number of possibilities) yet on a macro-metaversal level Bernkastel outclasses Beatrice by far. You could go further and make another analogous comparison to Bernkastel and Lambdadelta (Lambdadelta being called a being of a higher plane than Bern in Episode 4, and the author referring to Lambdadelta as “something different” from the other “actors”)

The magic or other plot devices that overlay the events in both stories are, I believe, just that. An overlay, a different way to represent the events in the stories. That’s a recurring theme in Umineko, of course. “Magic” exists on a higher plan as a method to explore and manipulate the stories, but within the episodes exists it cannot be, at least in what we’ve read so far, an essential element of the underlying story.

Of course, this helps us understand the roles of Voyagers, Theatergoers, and Game Masters.

  • A piece has little to n control over any kakera. At most, a piece is able to control his or her own actions according to their behaviors when not an NP, and not when being controlled according to their role in the story/game.

  • A human player is able to control their actions on the game board and interact on a meta level.

  • A Witch is able to manipulate minor elements of the game board kakera according to his/her abilities. A kakera pond.

  • A Game Master is able to draw from a wellspring of all possible realities aligning with a space and/or time event. A kakera lake, if you will.

  • A Voyager is able to manipulate vast elements of usurped games, and travel between areas of the kakera sea. A huge number of possibilities, bordering on the infinite.

  • A Theatergoer is a tricky definition, come back to me on that one.

  • A creator is obviously one who can create the kakera from nothing, though may not have the same depth of control or breadth of authority over preexisting shards.

I have many more theories but I thought I would post this for now.

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@keeperofencarta Welcome to the thread! Your theories are much appreciated! You said you have more theories, and in fact, I would love to hear any and all of them!

I think you’re definitely right that Fragments can represent different things. Your theories on the ‘levels’ of characters are very helpful, too!

So you’re speaking just of Umineko here, right? Because there’s definitely “magic” in Higurashi. (Although it isn’t used by the “culprit.”)

Magic exists on the game board level as a storytelling instrument. The “Magic” in Higurashi is a mechanic of the kakera sea and the way Rika interacted with the game. The clues for the mystery were all present as early as the Time Wasting arc; outside of Rika’s resurrection cycle giving is multiple glances in, we don’t need magic to solve it.

I would feel bad to post all my theories and overrrun this thread. Can we get an official folder for theories relating to the meta-verse, the Senate, and Logic Errors? Otherwise how can I prove that Lambdadelta served punishment for her logic error concurrently with Bernkastel?

I would agree with you if Rika’s resurrection cycle were the only “magical” thing in Higurashi, but we also have Hanyuu, who is like a mass of magic.

Or is it “okay” for there to be magic as long as you don’t need it to solve the mystery?

Well, this thread is called ‘Kakera Theory,’ but really as long as the theories relate to the meta-world, witches, etc., etc., it shouldn’t be a problem. In fact, I’m the one who created the thread, and I say it’s fine. xD

Hello. This might be offtopic but it bugs me alot and have to ask.
I just stumbled upon this:
(SPOILER ALERT)


Doesnt that mean the whole higurashi is just a fiction? I mean, if characters in umineko are just personifications, Bern couldnt be in some game with lambda in the first place
or am i just missing something?>~>

Well… that’s how the metaworld works. Anything you can abstractly define as a game is a game in the metaworld.

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Sorry, i am new to umineko, just finished reading it so i am not that knowledgeable and this personification thing really bugged me. Well it still does.
So anything is possible for metaworld?
Does that mean that both higurashi and umineko share the same metaworld?

but Bern being ikuko’s cat and still be able to be in higurashi as rika… So If metaworld is involved, it’s possible, or is it just that Bern is actually different person (persona or something like that) ?

Sorry if it is a bit dumb question.
My head hurts now, lol

A lot of Umineko gets contradictory, especially with Bern in the later games her letter in the TIPS, all but outright meant to be directed to Featherine, is far more friendly and more along the lines of addressing an old friend whereas in EP6, she’s hostile and untrusting towards Featherine until she gives Bern the game board. So if we’re meant to take certain events as the truth and what others have said, Been was a part of Rika until Saikoroshi, where the “I’m giving up being the witch” came in and they were split, hence the whole Bern has lived through Higurashi but isn’t Rika Futude thing, I think. It might be easier to explain it as being like something in Persona 4 Golden. Marie is a part of the true orchestrator of events, Izanami, but their consciousness and bodies split sometime before the story starts, so Marie got to witness the good side of humanity and in the True End is allowed to live a somewhat ordinary life while Izanami had a far more cynical view of humans due to making judgments about them based on the negative experiences the people she interacted with, and she is saddled with absorbing humanity’s lies, making her bitter. I could be wrong with the 07th Expansion thing of the witches,

So the stories can be just a game depending on your point of view, like, we experience Higurashi through the characters, but in Umineko, we view the stories both on the piece level and from a higher view point as an outside observer through Meta.