O rite.
Welp.
O rite.
Welp.
If you had actually targeted Battler too, the game would’ve ended in an even sillier way.
To think that had you targeted Battler too it would be an insta win for humans. That would be fricking fun.
Right. The humans would have given a witch a gun and won the game that way. ^^
Damn you stealing my line
The teams that were supposed to kill off the humans would’ve neatly killed each other unintentionally in a single night.
…I can only imagine how confused the humans would’ve been.
This was my spreadsheet for this game:
I’ll present the results and progression of this game in a nicer way later.
I mean, I did say @MAFIA_Battler should get play of the game. So someone photoshop him into one of those Overwatch result screens, please.
Now that I think about it, Magic of Belief wasn’t used even once during this game. Not exactly how I expected this game to turn out.
Well, I guess us humans really can be summed up with this:
Overall, I think the human side would’ve done much better if they were less scared of the Magic of Belief.
If even one human gets an overpowered superability through, a witch has to spend their Magic of Belief blocking it, since killing one person is probably not going to be more of an advantage. This means that if three people are allowed to make blue claims that can’t be used for instant witch victory (say, multitarget elimination abilities), there has to be two witches among those three for the witches to make any progress they couldn’t already make with their innate abilities. And even then, the progress they could achieve is just a single kill. Whereas the human team can do pretty outlandish stuff with their blues.
The very first thing I posted in this thread after the game began was an attempt to steer people away from trying to think of overpowered blues and instead trying to play this like a normal mafia game. I doubt I had that much of an effect, but thankfully the human side started getting a bit bolder with their blue declarations only a moment before they all were wiped out in an instant.
This is the best thing ever.
Oh yeah, since I learned that pdfs cannot be linked here, this time I’ll just copy my notes the old fashioned way.
VyseGolbez (human aligned, have to kill Wonderlander, innate Cop, but with varying Sanity)
had the locked power to block a certain ability on day 1.
had the locked power to redirect a kill towards me to the killer if I guess the killer correctly on day 2.
IDEA: claim an ability that targets exactly two players and links them together for the rest of the game, meaning when one dies, the other dies as well. Furthermore, link their targets to make it less negative utility
Blackrune (died, other aligned)
Antra
midsummer (died, witch aligned)
thesorceress (investigate says human)
EternalMagician (died, witch aligned)
Doldod (died, human aligned)
Wonderlander (human)
Rabla (maybe human)
Real (died, human aligned)
Kluck (human)
Battler (probably human)
Wow, I was considering Battler being a witch as a spectator. Since it would be the worst scenario, but I was never really sure.
We were “recruited” by Blackrune who were the Usurper and turned us into Ambivalent Witches. According to the PM this changed our goal to protect Blackrune (if he died then we would as well) as well as kill anyone who wasn’t an Ambivalent Witch. It also meant that we couldn’t converse with our fellow non-ambivalent witches until they were either dead or had been turned to our side.
But we had the bad luck of killing Blackrune that very night, killing us in the process.
This whole game was a comedy of errors in retrospect.
And in retrospect truly deserving to be called
Collaboration No Naku Koro Ni
For everyone but me, yeah.