I’m happy you both liked it. Hosting it was really fun, too, after I got over my brief initial “I’m sure I’ve screwed up something major and everyone will hate this board” -phase.
As I already said, all players did a great job, but I’d like to extend a special nod of approval to @Blackrune for very quickly noticing that the door to D’s room might not have been locked, @Karifean for having his first and only post hit dangerously close to the real truth, including bringing up the critical point of B believing E was only faking death, and @Aurarcane for excellently figuring out most of the rest in his very first game.
I’d also like to point out that I kinda screwed up a little when I said to Karifean that the narrative only conceals things that characters who know about would want concealed… even though the narrative concealed the fact that there was a murder mystery game going on in which E was pretending to be dead, and this was common knowledge to everyone in the story. None of the characters really had any particular reason to want that concealed, so it doesn’t entirely fit the bill of what I said about my approach to the narrative concealing things. Granted, I did say the narrative “generally speaking” only conceals information characters want concealed, and I kinda alluded to the game in the narrative by specifying E called the others in for “a night of games” and that E went missing as “the main event was beginning”, the main event of a game night naturally being a game of some sort. But it’s a bit sketchy, I admit.