Personally, Iâve always said that I finished playing VNâs. Most VNâs have a lot of choice and interactivity involved with them, so I tend to consider them as games, even though they are their own medium of entertainment if we are gonna split hairs.
Even with Higurashi and Umineko where there are not choices like in other VNâs I think the TIPS give off some interactivity. They are pieces of information left there by the author that may or may not be related to the mysteries of the story.
At some point I started using âreadingâ for visual novels, although I still do say âplayingâ sometimes when the context is video games. Reading I feel is the best description of what itâs like to experience a visual novel.
I do not think thereâs any absolute answer to this question.
For a kinetic novel then itâs definitively reading.
For visual novels with some interactivity, in the majority of cases itâd also be reading.
For visual novels where the gameplay takes a larger part or at least as large a part as the actual story, then it would be playing. Much like how playing a videogame with 12 hours of cutscenes would remain âplayingâ and not âwatchingâ.
I think I say âreadingâ if itâs the visual novel or the manga and âwatchingâ if itâs the anime. Thereâs so little interaction with the actual visual novel that it feels more like reading, than playing, like a book, but you are reading it, so you canât really say watching. I donât think thereâs anything necessarily wrong with using any of those words, because they all sort of describe what youâre doing.
âExhaustingâ, seeing i only use one hand for clicking and the other fo-
Oh, umineko, iâd say reatching, combo of both except playing.
For me a game has to exist mostly out of game play, some VN almost achieve that imo, but some are just fancy and digital picture books.