I have a better question for you: How does counter voting not obstruct information? You arenât making any sense! Sure it may not obstruct much information at this point in the game, but if the witch side waits and then counter votes for over half of the rounds then that is a serious drought of information weâll have going there.
Iâll explain the purpose behind my first yellow tactic:
Counter voting is a VERY good way of avoiding conflict, funnily enough. You just say, âI had to manâ and âyou know how it isâ. Human beings like simple things that avoid stress and conflict. Counter voting looks like a very good idea from an individualâs selfish perspective, even if they are on the Human side. However, it tells us very little. Câmon, you canât deny that.
The idea behind my tactic is to make it impossible for a player to just âbotâ there way through counter voting at literally every opportunity. It also creates a disincentive for counter voting itself, as people might think âOh, I canât be bothered to go through going first next roundâ, so they might not counter vote.[quote=âPepe, post:50, topic:678â]
Speaking from experience here, but that isnât necessarily true. You claim that because you insist so much on a strategy beneficial for the humans, then that will be assurance that the witches will hunt you.
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That is not my assertion, my assertion is that I am talking a lot. Therefore I have a higher chance of dying than someone like @SuperM.
When you have no information, assume the most likely thing will happen. Thatâs the logical thing to do.
And now onto your second postâŚ
Now THAT is some dangerous thinking. I was only grappling onto a protector being present because I viewed it as my only means of survival. However, there is no rule that states that certain rules will be in play. Maybe there are three detectives? Maybe every human is a switcher?
#WE LACK THE INFORMATION TO ASSUME ANYTHING ABOUT THE ROLES.
There may not be a protector. There may be no switchers. WE HAVE NO CLUE
Without some reds from @Rabla such as âthere is only one of each roleâ or âthese specific roles are involved in the gameâ we cannot assume anything.
We are blind in the dark without a key. I see why you empathize with your meatdoll so much, because without the light of the speculation you so desperately push away, youâre just as blind as that pathetic little thing down there!
Onto your good points.
All good points. (apart from the one I pointed out earlier) I like my allies to be smart, and right now (looking at these specific points in isolation at least) you look pretty smart.
Also some abilities are useless to discuss. The Switcherâs ability is useless if the witchesâ know what the target will be.
OR SO YOU WOULD THINK!
Kuhuhu. We could propose multiple switch ideas in the public forum and choose one of them randomly and use it. This would make the witches hesitant to use powers on any of the people named, as long as the pairings were laid out well enough, and we only chose, like 2 or 3 pairings.
Itâs not 100% useful, and we could let the switcher do their own thing at critical moments. Still it gives us a way to discuss the most undiscussable ability! It may not be ideal, but itâs not too bad, right?
But seriously, donât forget the roles layout could be completely different this time around.
One more thing:
OH COME ON! You think Iâm human, right? Why are you STILL gonna vote for me next round?
Just kidding, I have another thing:
Iâd love to hear this story. A gamepiece turning against itâs owner? This should be a good one. Câmooooooon give me details of how it happened.