Rokkenjima Secret Oyashiro Discord LIVE

So since the Rokkenjima Secret Oyashiro II topic is now occupied with the forum game being played, I figured it’d be a good idea to let this have its own space!

To reiterate, the general timeframe this would take place is Fridays and Saturdays at about 23h UTC. And in case peeps have a lot of free time, let’s throw in Thursdays and Sundays as well. Here are adapted rules of conduct for the Discord version:

—Rules of Conduct—

  • The game will be played in a dedicated Discord voice and text channel. It should go without saying, but unless it’s unrelated to the game, do not communicate with players outside of these specific channels. Unlike Mafia, radicals may not communicate with each other privately in this game!
  • We may end up having spectators during a game. These people do not participate in the game, so do not make them a part of the game. Just let them spectate as they please.
  • Do not leave without notice. If you are simply going for a bathroom break or something comparable we can put the game on hold, but if you just up and disappear there’s nothing we can do!

[details=Secret Oyashiro Rules]

Did you ever wonder how the mysterious deity Oyashiro-sama came to be so feared in Hinamizawa? It did not happen overnight. It is a little known fact that Oyashiro and their most loyal followers were actually present during village council meetings, working slowly to take complete control of the village while having everyone fooled into thinking the council is still in good hands.

Let us enter that fragment where everything went horribly wrong. There are 10 pieces to claim. Will the council once again succumb to Oyashiro’s sweet melody, as history tells us? Or will you stand strong, see through the lies and treachery and expose the god for the manipulative villain they really are?

This game is based on (and in its rules identical to) the card game Secret Hitler. For a simple rundown of the general rules watch this video, and for the original full ruleset please refer to this PDF. Just replace liberals with progressives, fascists with radicals and Hitler with Oyashiro.

—Setup—

Every player takes on the role of a member of the Hinamizawa village council. The players are divided in two groups - progressives and radicals. Progressives have to see through the radicals’ lies and use their numbers to push progressive policies, while radicals have to fool their opponents into believing them and subtly push their radical agenda without exposing their true nature. One of the radicals takes on the identity of Oyashiro themselves, the key figure in this whole game.

With the exception of Oyashiro, the radicals are all aware of the identities of their allies. They also know the identity of their leader, Oyashiro. However, Oyashiro finds themselves in the opposite situation; they have no idea who their fellow radicals are and it is up to those allies to subtly make their identity known to their leader without exposing it to their enemies as well.

The progressives win if they manage to enact five progressive policies, or if Oyashiro is killed.

The radicals win if they manage to enact six radical policies, or if Oyashiro is elected chancellor after three radical policies have been enacted.

—How To Play—

Once the game begins, I will send out PMs to every player informing them of their role, and if they are radicals but not Oyashiro, the identities of their allies. After that, the player order is shuffled and the first player on the player list becomes the first presidential candidate. From that point on, the game goes in a loop.

  • The presidential candidate nominates a chancellor, forming a government.
  • All players vote on whether they accept this government. Everyone (including the potential president and chancellor) sends me a PM with a YES or NO vote. Once all players have voted or the time limit is up, everyone’s votes are made public.
  • If half or more players have voted NO, the vote fails. The next player in line becomes the new presidential candidate and the process repeats.
  • If more than half the players have voted YES, the government is elected and gets to enact a new policy.
  • The president gets 3 random policies from the stock.
  • The president discards one, and passes on 2 policies to the chancellor.
  • The chancellor enacts one and discards the other.
  • If the enacted policy was radical, the president of that government uses any special privileges they may have gained.
  • Finally, the next player in line becomes the presidential candidate and the process repeats.

Additional rules:

  • The president and chancellor of the previous (successful) government may not be nominated for the position of chancellor.
  • The stock of policies initially consists of 11 radical and 6 progressive policies, for 17 policies total. Policies discarded by president or chancellor do not immediately return to the stock but are instead kept separate. When more policies are required than the remaining stock accounts for, all previously discarded policies are shuffled back in. Enacted policies never return to the stock (naturally).
  • Enacting a policy is done entirely through PMs with me. It is never made absolutely public what policies the president initially drew, which they discarded or which the chancellor discarded. Other players have no choice but to rely on or doubt the president and chancellor’s words.
  • The president and chancellor may not post in this topic during the process of enacting a policy. They must remain silent until their duties are complete, only then may they share what actually happened.
  • If three radical policies have already been played and a government is elected, I will reveal if the elected chancellor is Oyashiro or not - if they are, the radicals win immediately.
  • If three votes fail in a row, a random policy in the stock is simply enacted immediately without question. If it is a radical policy, the presidential privileges it may have brought are ignored.
  • If five radical policies have been played (meaning only one more radical policy would win the game for the radicals) the ability of VETO is unlocked: instead of enacting a policy, the chancellor may publicly ask the president to discard both policies instead of enacting either of them. It’s the president’s call to allow or forbid it. If they allow it, both policies are discarded and no policy is enacted. This counts as a failed vote (see above).
    In practice, this means that a progressive president and chancellor will never be forced to play the final radical policy; there must be a radical in the government for the final radical policy to be played. But since VETO requires the compliance of both president and chancellor, either of the two being radicals is enough to prevent a VETO.

So far so good, now what was that about special privileges for the president?

Whenever a radical policy is enacted, the president of the elected government is forced to make use of some special privileges. These privileges are one time only and exclusive to the president of the government that enacted said radical policy.

  • First radical policy: Investigation. The president investigates another player and is told their alignment - Progressive or Radical. Whether or not the player is Oyashiro is not revealed. Again the results of the investigation are not made public and the other players can only rely on the president’s word.
  • Second radical policy: Investigation. Identical to the first. (NOTE: If there are only 7-8 players, only the second radical policy gives the Investigation privilege, while the first gives nothing)
  • Third radical policy: Special Candidacy. The president selects any other player but themselves to become a special presidential candidate. The selected player then nominates a chancellor like normal. Regardless of if the vote fails or not, the next presidential candidate in line is the successor of the original president, NOT the successor of the special candidate; the special candidate is simply a one-time insertion into the regular loop of presidential candidates.
    Once three radical policies are enacted, the radicals can win the game immediately by having Oyashiro elected as chancellor.
  • Fourth radical policy: Onikakushi. The president kills a player of their choosing. If the selected player is Oyashiro, the progressives win immediately, otherwise the game continues without the dead player’s alignment being revealed. Like with the other special privileges, the president may not waive the right to kill a player; they are forced to kill someone.
  • Fifth radical policy: Onikakushi. Identical to the fourth.
    Once five radical policies are enacted, the right of VETO is also unlocked. For more information, see above in “Additional Rules”.

NOTE: In a game with 7-8 players as opposed to 9-10, there is no Investigation when the first radical policy is played. Other than that, the game is the same.

—Rules of Conduct—

The adapted rules of conduct for the Discord LIVE version are posted at the top of this topic. Please read them carefully, we don’t want to run into unfortunate trouble during a game.

—Signups—

And with that I bid you good luck. I will post the status of that game any time it’s relevant and will be glad to answer any questions you may have privately (or publicly if it’s relevant to everyone).

Up to ten players can participate in this game. If you’re interested, please sign up in this topic. For those curious, the number of radicals is always 1 or 2 below the number of progressives. The game can be played with anywhere from 5 to 10 players, but the ideal range is 7 to 10 players since the game is a little boring with only 5 or 6 players.[/details]


Signups from the previous topic:

  1. Aspirety (free)
  2. pictoshark (anytime except Nov 25/26)
  3. thesorceress (no further clarification)
  4. Pepe (possible scheduling issues)
  5. PocketyHat (free)
  6. Seraphitic (free)
  7. cjlim2007 (from Nov 29 onwards)
  8. EisenKoubu (presumably Nov 25/26 and Dec 9/10)

Well I figure it’d be easier to keep track of everything if you could just enter your times in this Doodle poll. Please everyone, including people who already signed up, enter your OK times in this poll. That way it’ll be easy to see at what times we’d have the necessary number of people to get a game rolling.

I’m willing to moderate games any of the times I’m available, which right now is all of them, though I would appreciate it if someone else felt up for moderating a game sometime so I can participate as well. Alternatively if all of the participants happen to own Tabletop Simulator we can use that to set up a game and don’t even need a human moderator which would be really neat!

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And in the distance, reading this post, you may be able to hear an explosion. Don’t worry, that’s just Eisen’s PC going boom from the mere thought of trying to run a game. Move on, nothing new to see here,

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Kinda wish I could react to that post with :kinslime: like I can with Discord. ^^;

…Yeah, Tabletop Simulator ain’t happening on days I’m around. I’m still not entirely sure if I can make these times, but hopefully I’m still permitted to spectate if I somehow have free time during the days I didn’t list as available.

Hmm, somehow I thought there’d be more interest in this. Oh well.

I blame elves.
I always do.

This never got enough traffic to get going, but to anyone still interested I’ll happily let you know that a small group of regulars has started having occasional matches in Secret Hitler and Danmaku!! (and the occasional other game) via Tabletop Simulator. If you’re on the Discord chat and you own Tabletop Simulator, you’re welcome to join us when we play.

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That sounds like fun

We have fun and it’s great. Please join us. We have cookies.

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