Hello, everyone, Happy New-- Wait. Wait, nevermind, I’m too late. Screw it.
This is a short side-game I designed, it’s free for anyone to join in. It’s designed to let as many people as possible join in, seeing as how my previous game had a pre-requisite for being read and moved at a lightning pace. This game should fix both issues.
The premise here is based on the game from EP8 which utilized Purple Statements, hence the spoilers. Aside from that, the game contains no other spoilers regarding the series (as far as I can rememeber, at least).
So, to go over the rules:
◈ The game, as you can see, is riddled throughout with purple statements. These purple statements have the same weight as the red truth when spoken by an innocent person. With the exception of the culprit, who can make false statements/lie using them.
◈ The culprit is allowed to lie before killing anyone.
◈ The game is written in third person, thus all of the narration is reliable. In other words, no lies. The people invovled can potentially miss some things, but not to the point of stupidity or just something requiring them to be flat-out blind. Otherwise, there’s no point and the game becomes a dull exercise that doesn’t actually feature much deduction. Every chapter has a time attached to it to give an idea of when certain things are happening. There are no deceptions to be found within these timestamps - if something’s off with them, it’s an error or my part.
◈ If a line comes off as unnatural, it’s proooobably that way because I couldn’t think of a better way to cram in a purple in there.
◈ The game contains more than one incident. Thus, given the nature of the game, you are not allowed to tackle them individually! I will not respond to any attempts at blue truths that do not cover all of the mysteries of the case!
◈ That said, please use the thread as much as possible and utilize it as a place of discussion. Remember, not everyone in discord, and the game becomes as interesting for you as it does for me if the central focus is reasoning, and not wordplay shenanigans.
◈ Speaking of which - and this is an important one. The purple statements apply to the proper context they’re stated in. So, for example, when a purple statement says ‘the door’, it is referring to the door it would make the most sense to be used in. Thus, solutions like ‘this statement refers to some other door!’ will not be accepted.
◈ An even more important rule however, is that solutions reliant on wordplay any kind will have to utilize some kind of evidence in the narrative behind them. Just a SLIVER at best. The narrative is light enough as it is, so if your awesome super-convoluted theory is correct, then you will surely find evidence for it in the story. If not, then you’re on the wrong track. I can tolerate slight and reasonable wordplay, but those who have seen my previous games know that it all ends up devolving into an endless quest to circumvent the reds (and in this case, it will be the purple), and to tell you the truth, I’ve grown slightly tired of it. Theories that revolve around “well, this purple says ‘at this time’, and this other purple, which taken at face value says the exact same thing are SLIGHTLY different, therefore they’re CLEARLY completely different things and refer to completely different times” and show absolutely no proof behind them are out of the picture. Same as “well, this person chopped their hand off and left them in this room, so when the other person said they were there, they naturally were” with, again, nothing to back it up. That’s not what I want and that’s not the point.
◈ The same goes in general for theories defying what should be obvious from the narrative. There are a few occasions where I take the time to state the obvious simply because I’m convinced it’s a road people will go down on, but for the cases I haven’t bothered – keep this in mind.
◈ If a solution that manages to get through all of the purple, utilizes no ridiculous or far-fetched wordplay, but isn’t the intended solution, a red truth will be given to deny it. That, or I will add to the narrative to properly deny it.
The game ends when all of the crimes are explained and the culprit is identified.
…All of this is making me sound more confident than I actually am. In truth, I have no clue how this will turn out, since this is the first time I’ve ever constructed a purple game. Fingers crossed, though. I eliminated almost everything I could think of, but given that I haven’t tested it, there’s always a chance something slipped through my fingers.
Now, onto the general guarantees:
◆ Yep, you know it. There is only one culprit.
◈ The culprit is the one who kills.
◆ The culprit must be someone mentioned in the story.
◆ There are no accomplices. A purple game with an accomplice is kind of pointless. An accomplice is defined as anyone willingly and knowingly helping the culprit in the execution of their plans. Please don’t stretch this definition, it won’t help you – the culprit required no assistance.
◆ No supernatural occurences, robots, far-fetched pseudo-sciences or somesuch play a part in any of the events in the game.
I thiiink that should cover everything. I’ll add more to this if I remember. If there are any angles of attack I might’ve missed, I’ll probably edit the doc to include them for future reference. Should something like that happen, you will be informed.
Until then, do enjoy.