I don’t know what language/engine MG Umineko runs on, but from the looks of it, yeah - “mov %show_cgs,1” looks to be a command to set the “show_cgs” flag to active.
On that note, I went looking in the 0.utf file for the first four arcs, and found this:
; chrono: Go ahead, make this a 1. Not quite enough of them to really use,
; but they almost work.
It starts at line 266,693. Sounds like someone forgot to activate them, whoops
This is what the *set_oldnew_bg bit refers to:
if %witchh13 = 0 mov %witchh15,0
notif %show_cgs = 1 jumpf
if %witchh13 = 2 print 99,2000,"breakup.dll/lrp"
notif %witchh13 = 2 print %witchh14
if %show_cgs = 1 jumpf
I haven’t tried it myself, but what that post is suggesting is adding the mov %show_cgs,1 line to right between
*set_oldnew_bg and getparam
$witchh11,$witchh12,%witchh13,%witchh14, like this (EDIT: The 0.utf file that’s included on the post (Valve didn’t do a good job of hiding the link ) has mov %show_cgs,1 after the getparam line. Not sure if it’ll make a difference in practice, but just FWIW):
From a quick look, it seems like the CGs are disabled in MG Chiru as well… I’m gonna try enabling them and will report back on what happens.
EDIT: Well, uh, hm. I haven’t actually tried enabling CGs in Chiru yet, because… it doesn’t look like they’re even defined in the first place. Spooky.
EDIT: Just checked with ???5 - Not including any spoilers, but one of the CGs present in the game’s files is definitely meant for there, and it does not appear. I don’t think getting Chiru’s CGs working is impossible, but it’ll require a lot more work than the Question Arcs did. I’ll start looking into it tomorrow.