Umineko's Steam Release Contains Unused CGs?

I don’t know what language/engine MG Umineko runs on, but from the looks of it, yeah - “mov %show_cgs,1” looks to be a command to set the “show_cgs” flag to active.

On that note, I went looking in the 0.utf file for the first four arcs, and found this:

;mov %UMINEKOEND,50
mov %ispatched,0
mov %UMINEKOPATCH,0
; chrono: Go ahead, make this a 1. Not quite enough of them to really use,
; but they almost work.
mov %show_cgs,0

It starts at line 266,693. Sounds like someone forgot to activate them, whoops :joyful:

This is what the *set_oldnew_bg bit refers to:

*set_oldnew_bg
	getparam $witchh11,$witchh12,%witchh13,%witchh14

	mov %witchh15,1
	if %witchh13 = 0 mov %witchh15,0

	notif %show_cgs = 1 jumpf
	mov %hide_new_sprites,%witchh15

	mov %oldnew_bg,1
	mov $oldnew_bg,$witchh11
	mov $oldnew_bg_old,$witchh12

	gosub *displayOldNewBg
	if %witchh13 = 2 print 99,2000,"breakup.dll/lrp"
	notif %witchh13 = 2 print %witchh14
	~
	if %show_cgs = 1 jumpf
		bg $witchh12,%witchh14
	~
return

I haven’t tried it myself, but what that post is suggesting is adding the mov %show_cgs,1 line to right between *set_oldnew_bg and getparam $witchh11,$witchh12,%witchh13,%witchh14, like this (EDIT: The 0.utf file that’s included on the post (Valve didn’t do a good job of hiding the link :cackle:) has mov %show_cgs,1 after the getparam line. Not sure if it’ll make a difference in practice, but just FWIW):

*set_oldnew_bg
	mov %show_cgs,1
	getparam $witchh11,$witchh12,%witchh13,%witchh14

From a quick look, it seems like the CGs are disabled in MG Chiru as well… I’m gonna try enabling them and will report back on what happens.

EDIT: Well, uh, hm. I haven’t actually tried enabling CGs in Chiru yet, because… it doesn’t look like they’re even defined in the first place. Spooky.

EDIT: Just checked with ???5 - Not including any spoilers, but one of the CGs present in the game’s files is definitely meant for there, and it does not appear. I don’t think getting Chiru’s CGs working is impossible, but it’ll require a lot more work than the Question Arcs did. I’ll start looking into it tomorrow.

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